69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200014F RID: 335
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[RequiredByNativeCode(Optional = true)]
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public struct ParticleCollisionEvent
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{
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// Token: 0x1700054C RID: 1356
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// (get) Token: 0x060018C2 RID: 6338 RVA: 0x0001EB04 File Offset: 0x0001CD04
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public Vector3 intersection
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{
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get
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{
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return this.m_Intersection;
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}
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}
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// Token: 0x1700054D RID: 1357
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// (get) Token: 0x060018C3 RID: 6339 RVA: 0x0001EB20 File Offset: 0x0001CD20
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public Vector3 normal
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{
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get
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{
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return this.m_Normal;
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}
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}
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// Token: 0x1700054E RID: 1358
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// (get) Token: 0x060018C4 RID: 6340 RVA: 0x0001EB3C File Offset: 0x0001CD3C
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public Vector3 velocity
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{
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get
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{
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return this.m_Velocity;
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}
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}
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// Token: 0x1700054F RID: 1359
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// (get) Token: 0x060018C5 RID: 6341 RVA: 0x0001EB58 File Offset: 0x0001CD58
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public Component colliderComponent
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{
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get
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{
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return ParticleCollisionEvent.InstanceIDToColliderComponent(this.m_ColliderInstanceID);
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}
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}
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// Token: 0x060018C6 RID: 6342
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern Component InstanceIDToColliderComponent(int instanceID);
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// Token: 0x0400039A RID: 922
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private Vector3 m_Intersection;
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// Token: 0x0400039B RID: 923
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private Vector3 m_Normal;
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// Token: 0x0400039C RID: 924
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private Vector3 m_Velocity;
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// Token: 0x0400039D RID: 925
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private int m_ColliderInstanceID;
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}
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}
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