16 lines
247 B
C#
16 lines
247 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x02000121 RID: 289
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public enum ParticleSystemOverlapAction
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{
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// Token: 0x040002E4 RID: 740
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Ignore,
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// Token: 0x040002E5 RID: 741
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Kill,
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// Token: 0x040002E6 RID: 742
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Callback
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}
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}
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