54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020001A0 RID: 416
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public sealed class PhysicsMaterial2D : Object
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{
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// Token: 0x06001EDE RID: 7902 RVA: 0x00025A50 File Offset: 0x00023C50
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public PhysicsMaterial2D()
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{
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PhysicsMaterial2D.Internal_Create(this, null);
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}
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// Token: 0x06001EDF RID: 7903 RVA: 0x00025A60 File Offset: 0x00023C60
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public PhysicsMaterial2D(string name)
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{
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PhysicsMaterial2D.Internal_Create(this, name);
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}
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// Token: 0x06001EE0 RID: 7904
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern void Internal_Create([Writable] PhysicsMaterial2D mat, string name);
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// Token: 0x170006EA RID: 1770
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// (get) Token: 0x06001EE1 RID: 7905
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// (set) Token: 0x06001EE2 RID: 7906
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public extern float bounciness
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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// Token: 0x170006EB RID: 1771
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// (get) Token: 0x06001EE3 RID: 7907
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// (set) Token: 0x06001EE4 RID: 7908
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public extern float friction
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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set;
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}
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}
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}
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