28 lines
496 B
C#
28 lines
496 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020000C6 RID: 198
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public enum ProceduralPropertyType
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{
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// Token: 0x040001BE RID: 446
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Boolean,
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// Token: 0x040001BF RID: 447
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Float,
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// Token: 0x040001C0 RID: 448
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Vector2,
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// Token: 0x040001C1 RID: 449
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Vector3,
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// Token: 0x040001C2 RID: 450
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Vector4,
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// Token: 0x040001C3 RID: 451
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Color3,
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// Token: 0x040001C4 RID: 452
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Color4,
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// Token: 0x040001C5 RID: 453
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Enum,
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// Token: 0x040001C6 RID: 454
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Texture
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}
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}
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