49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000CA RID: 202
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public sealed class ProceduralTexture : Texture
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{
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// Token: 0x06000EBE RID: 3774
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern ProceduralOutputType GetProceduralOutputType();
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// Token: 0x06000EBF RID: 3775
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern ProceduralMaterial GetProceduralMaterial();
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// Token: 0x17000315 RID: 789
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// (get) Token: 0x06000EC0 RID: 3776
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public extern bool hasAlpha
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x06000EC1 RID: 3777
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern bool HasBeenGenerated();
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// Token: 0x17000316 RID: 790
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// (get) Token: 0x06000EC2 RID: 3778
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public extern TextureFormat format
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{
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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get;
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}
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// Token: 0x06000EC3 RID: 3779
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public extern Color32[] GetPixels32(int x, int y, int blockWidth, int blockHeight);
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}
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}
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