Files
2026-06-04 11:42:34 +02:00

49 lines
1.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000CA RID: 202
public sealed class ProceduralTexture : Texture
{
// Token: 0x06000EBE RID: 3774
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern ProceduralOutputType GetProceduralOutputType();
// Token: 0x06000EBF RID: 3775
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern ProceduralMaterial GetProceduralMaterial();
// Token: 0x17000315 RID: 789
// (get) Token: 0x06000EC0 RID: 3776
public extern bool hasAlpha
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x06000EC1 RID: 3777
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern bool HasBeenGenerated();
// Token: 0x17000316 RID: 790
// (get) Token: 0x06000EC2 RID: 3778
public extern TextureFormat format
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x06000EC3 RID: 3779
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern Color32[] GetPixels32(int x, int y, int blockWidth, int blockHeight);
}
}