56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200042B RID: 1067
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public enum BuiltinShaderDefine
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{
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// Token: 0x04000F81 RID: 3969
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UNITY_NO_DXT5nm,
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// Token: 0x04000F82 RID: 3970
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UNITY_NO_RGBM,
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// Token: 0x04000F83 RID: 3971
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UNITY_USE_NATIVE_HDR,
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// Token: 0x04000F84 RID: 3972
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UNITY_ENABLE_REFLECTION_BUFFERS,
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// Token: 0x04000F85 RID: 3973
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UNITY_FRAMEBUFFER_FETCH_AVAILABLE,
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// Token: 0x04000F86 RID: 3974
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UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS,
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// Token: 0x04000F87 RID: 3975
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UNITY_METAL_SHADOWS_USE_POINT_FILTERING,
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// Token: 0x04000F88 RID: 3976
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UNITY_NO_CUBEMAP_ARRAY,
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// Token: 0x04000F89 RID: 3977
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UNITY_NO_SCREENSPACE_SHADOWS,
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// Token: 0x04000F8A RID: 3978
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UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS,
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// Token: 0x04000F8B RID: 3979
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UNITY_PBS_USE_BRDF1,
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// Token: 0x04000F8C RID: 3980
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UNITY_PBS_USE_BRDF2,
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// Token: 0x04000F8D RID: 3981
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UNITY_PBS_USE_BRDF3,
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// Token: 0x04000F8E RID: 3982
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UNITY_NO_FULL_STANDARD_SHADER,
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// Token: 0x04000F8F RID: 3983
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UNITY_SPECCUBE_BOX_PROJECTION,
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// Token: 0x04000F90 RID: 3984
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UNITY_SPECCUBE_BLENDING,
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// Token: 0x04000F91 RID: 3985
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UNITY_ENABLE_DETAIL_NORMALMAP,
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// Token: 0x04000F92 RID: 3986
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SHADER_API_MOBILE,
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// Token: 0x04000F93 RID: 3987
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SHADER_API_DESKTOP,
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// Token: 0x04000F94 RID: 3988
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UNITY_HARDWARE_TIER1,
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// Token: 0x04000F95 RID: 3989
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UNITY_HARDWARE_TIER2,
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// Token: 0x04000F96 RID: 3990
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UNITY_HARDWARE_TIER3,
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// Token: 0x04000F97 RID: 3991
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UNITY_COLORSPACE_GAMMA
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}
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}
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