Files
2026-06-04 11:42:34 +02:00

56 lines
1.5 KiB
C#

using System;
namespace UnityEngine.Rendering
{
// Token: 0x0200042B RID: 1067
public enum BuiltinShaderDefine
{
// Token: 0x04000F81 RID: 3969
UNITY_NO_DXT5nm,
// Token: 0x04000F82 RID: 3970
UNITY_NO_RGBM,
// Token: 0x04000F83 RID: 3971
UNITY_USE_NATIVE_HDR,
// Token: 0x04000F84 RID: 3972
UNITY_ENABLE_REFLECTION_BUFFERS,
// Token: 0x04000F85 RID: 3973
UNITY_FRAMEBUFFER_FETCH_AVAILABLE,
// Token: 0x04000F86 RID: 3974
UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS,
// Token: 0x04000F87 RID: 3975
UNITY_METAL_SHADOWS_USE_POINT_FILTERING,
// Token: 0x04000F88 RID: 3976
UNITY_NO_CUBEMAP_ARRAY,
// Token: 0x04000F89 RID: 3977
UNITY_NO_SCREENSPACE_SHADOWS,
// Token: 0x04000F8A RID: 3978
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS,
// Token: 0x04000F8B RID: 3979
UNITY_PBS_USE_BRDF1,
// Token: 0x04000F8C RID: 3980
UNITY_PBS_USE_BRDF2,
// Token: 0x04000F8D RID: 3981
UNITY_PBS_USE_BRDF3,
// Token: 0x04000F8E RID: 3982
UNITY_NO_FULL_STANDARD_SHADER,
// Token: 0x04000F8F RID: 3983
UNITY_SPECCUBE_BOX_PROJECTION,
// Token: 0x04000F90 RID: 3984
UNITY_SPECCUBE_BLENDING,
// Token: 0x04000F91 RID: 3985
UNITY_ENABLE_DETAIL_NORMALMAP,
// Token: 0x04000F92 RID: 3986
SHADER_API_MOBILE,
// Token: 0x04000F93 RID: 3987
SHADER_API_DESKTOP,
// Token: 0x04000F94 RID: 3988
UNITY_HARDWARE_TIER1,
// Token: 0x04000F95 RID: 3989
UNITY_HARDWARE_TIER2,
// Token: 0x04000F96 RID: 3990
UNITY_HARDWARE_TIER3,
// Token: 0x04000F97 RID: 3991
UNITY_COLORSPACE_GAMMA
}
}