34 lines
685 B
C#
34 lines
685 B
C#
using System;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
// Token: 0x0200041A RID: 1050
|
|
public enum PassType
|
|
{
|
|
// Token: 0x04000F22 RID: 3874
|
|
Normal,
|
|
// Token: 0x04000F23 RID: 3875
|
|
Vertex,
|
|
// Token: 0x04000F24 RID: 3876
|
|
VertexLM,
|
|
// Token: 0x04000F25 RID: 3877
|
|
VertexLMRGBM,
|
|
// Token: 0x04000F26 RID: 3878
|
|
ForwardBase,
|
|
// Token: 0x04000F27 RID: 3879
|
|
ForwardAdd,
|
|
// Token: 0x04000F28 RID: 3880
|
|
LightPrePassBase,
|
|
// Token: 0x04000F29 RID: 3881
|
|
LightPrePassFinal,
|
|
// Token: 0x04000F2A RID: 3882
|
|
ShadowCaster,
|
|
// Token: 0x04000F2B RID: 3883
|
|
Deferred = 10,
|
|
// Token: 0x04000F2C RID: 3884
|
|
Meta,
|
|
// Token: 0x04000F2D RID: 3885
|
|
MotionVectors
|
|
}
|
|
}
|