Files
2026-06-04 11:42:34 +02:00

34 lines
685 B
C#

using System;
namespace UnityEngine.Rendering
{
// Token: 0x0200041A RID: 1050
public enum PassType
{
// Token: 0x04000F22 RID: 3874
Normal,
// Token: 0x04000F23 RID: 3875
Vertex,
// Token: 0x04000F24 RID: 3876
VertexLM,
// Token: 0x04000F25 RID: 3877
VertexLMRGBM,
// Token: 0x04000F26 RID: 3878
ForwardBase,
// Token: 0x04000F27 RID: 3879
ForwardAdd,
// Token: 0x04000F28 RID: 3880
LightPrePassBase,
// Token: 0x04000F29 RID: 3881
LightPrePassFinal,
// Token: 0x04000F2A RID: 3882
ShadowCaster,
// Token: 0x04000F2B RID: 3883
Deferred = 10,
// Token: 0x04000F2C RID: 3884
Meta,
// Token: 0x04000F2D RID: 3885
MotionVectors
}
}