20 lines
361 B
C#
20 lines
361 B
C#
using System;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x020003E2 RID: 994
|
|
public enum RenderingPath
|
|
{
|
|
// Token: 0x04000D69 RID: 3433
|
|
UsePlayerSettings = -1,
|
|
// Token: 0x04000D6A RID: 3434
|
|
VertexLit,
|
|
// Token: 0x04000D6B RID: 3435
|
|
Forward,
|
|
// Token: 0x04000D6C RID: 3436
|
|
DeferredLighting,
|
|
// Token: 0x04000D6D RID: 3437
|
|
DeferredShading
|
|
}
|
|
}
|