29 lines
592 B
C#
29 lines
592 B
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000AD RID: 173
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[RequiredByNativeCode]
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[StructLayout(LayoutKind.Sequential)]
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public sealed class ResourceRequest : AsyncOperation
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{
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// Token: 0x170002D5 RID: 725
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// (get) Token: 0x06000D0C RID: 3340 RVA: 0x00012360 File Offset: 0x00010560
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public Object asset
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{
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get
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{
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return Resources.Load(this.m_Path, this.m_Type);
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}
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}
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// Token: 0x04000167 RID: 359
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internal string m_Path;
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// Token: 0x04000168 RID: 360
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internal Type m_Type;
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}
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}
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