21 lines
678 B
C#
21 lines
678 B
C#
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200008C RID: 140
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internal struct StaticBatchingHelper
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{
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// Token: 0x06000A53 RID: 2643
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern Mesh InternalCombineVertices(MeshSubsetCombineUtility.MeshInstance[] meshes, string meshName);
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// Token: 0x06000A54 RID: 2644
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void InternalCombineIndices(MeshSubsetCombineUtility.SubMeshInstance[] submeshes, [Writable] Mesh combinedMesh);
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}
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}
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