Files
2026-06-04 11:42:34 +02:00

35 lines
657 B
C#

using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000230 RID: 560
[UsedByNativeCode]
public struct TreeInstance
{
// Token: 0x04000675 RID: 1653
public Vector3 position;
// Token: 0x04000676 RID: 1654
public float widthScale;
// Token: 0x04000677 RID: 1655
public float heightScale;
// Token: 0x04000678 RID: 1656
public float rotation;
// Token: 0x04000679 RID: 1657
public Color32 color;
// Token: 0x0400067A RID: 1658
public Color32 lightmapColor;
// Token: 0x0400067B RID: 1659
public int prototypeIndex;
// Token: 0x0400067C RID: 1660
internal float temporaryDistance;
}
}