Files
2026-06-04 11:42:34 +02:00

48 lines
952 B
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace UnityEngineInternal.Input
{
// Token: 0x02000397 RID: 919
[StructLayout(LayoutKind.Explicit, Size = 80)]
public struct NativePointerEvent
{
// Token: 0x04000C4B RID: 3147
[FieldOffset(0)]
public NativeInputEvent baseEvent;
// Token: 0x04000C4C RID: 3148
[FieldOffset(20)]
public int pointerId;
// Token: 0x04000C4D RID: 3149
[FieldOffset(24)]
public Vector3 position;
// Token: 0x04000C4E RID: 3150
[FieldOffset(36)]
public Vector3 delta;
// Token: 0x04000C4F RID: 3151
[FieldOffset(48)]
public float pressure;
// Token: 0x04000C50 RID: 3152
[FieldOffset(52)]
public float twist;
// Token: 0x04000C51 RID: 3153
[FieldOffset(56)]
public Vector2 tilt;
// Token: 0x04000C52 RID: 3154
[FieldOffset(64)]
public Vector3 radius;
// Token: 0x04000C53 RID: 3155
[FieldOffset(76)]
public int displayIndex;
}
}