Files
2026-06-04 11:42:34 +02:00

48 lines
1006 B
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace UnityEngineInternal.Input
{
// Token: 0x0200039A RID: 922
[StructLayout(LayoutKind.Explicit, Size = 104)]
public struct NativeTrackingEvent
{
// Token: 0x04000C5A RID: 3162
[FieldOffset(0)]
public NativeInputEvent baseEvent;
// Token: 0x04000C5B RID: 3163
[FieldOffset(20)]
public int nodeId;
// Token: 0x04000C5C RID: 3164
[FieldOffset(24)]
public uint availableFields;
// Token: 0x04000C5D RID: 3165
[FieldOffset(28)]
public Vector3 localPosition;
// Token: 0x04000C5E RID: 3166
[FieldOffset(40)]
public Quaternion localRotation;
// Token: 0x04000C5F RID: 3167
[FieldOffset(56)]
public Vector3 velocity;
// Token: 0x04000C60 RID: 3168
[FieldOffset(68)]
public Vector3 angularVelocity;
// Token: 0x04000C61 RID: 3169
[FieldOffset(80)]
public Vector3 acceleration;
// Token: 0x04000C62 RID: 3170
[FieldOffset(92)]
public Vector3 angularAcceleration;
}
}