48 lines
1006 B
C#
48 lines
1006 B
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x0200039A RID: 922
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[StructLayout(LayoutKind.Explicit, Size = 104)]
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public struct NativeTrackingEvent
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{
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// Token: 0x04000C5A RID: 3162
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[FieldOffset(0)]
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public NativeInputEvent baseEvent;
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// Token: 0x04000C5B RID: 3163
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[FieldOffset(20)]
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public int nodeId;
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// Token: 0x04000C5C RID: 3164
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[FieldOffset(24)]
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public uint availableFields;
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// Token: 0x04000C5D RID: 3165
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[FieldOffset(28)]
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public Vector3 localPosition;
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// Token: 0x04000C5E RID: 3166
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[FieldOffset(40)]
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public Quaternion localRotation;
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// Token: 0x04000C5F RID: 3167
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[FieldOffset(56)]
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public Vector3 velocity;
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// Token: 0x04000C60 RID: 3168
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[FieldOffset(68)]
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public Vector3 angularVelocity;
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// Token: 0x04000C61 RID: 3169
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[FieldOffset(80)]
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public Vector3 acceleration;
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// Token: 0x04000C62 RID: 3170
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[FieldOffset(92)]
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public Vector3 angularAcceleration;
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}
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}
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