Files
Dec2017-Script-Dump/Assembly-CSharp-firstpass/ImageEffects/BloomOptimized.cs
T
2026-06-04 11:42:34 +02:00

117 lines
3.6 KiB
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
// Token: 0x02000057 RID: 87
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")]
public class BloomOptimized : PostEffectsBase
{
// Token: 0x060000DC RID: 220 RVA: 0x000096BC File Offset: 0x00007ABC
public override bool CheckResources()
{
base.CheckSupport(false);
this.fastBloomMaterial = base.CheckShaderAndCreateMaterial(this.fastBloomShader, this.fastBloomMaterial);
if (!this.isSupported)
{
base.ReportAutoDisable();
}
return this.isSupported;
}
// Token: 0x060000DD RID: 221 RVA: 0x000096F5 File Offset: 0x00007AF5
private void OnDisable()
{
if (this.fastBloomMaterial)
{
global::UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial);
}
}
// Token: 0x060000DE RID: 222 RVA: 0x00009714 File Offset: 0x00007B14
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!this.CheckResources())
{
Graphics.Blit(source, destination);
return;
}
int num = ((this.resolution != BloomOptimized.Resolution.Low) ? 2 : 4);
float num2 = ((this.resolution != BloomOptimized.Resolution.Low) ? 1f : 0.5f);
this.fastBloomMaterial.SetVector("_Parameter", new Vector4(this.blurSize * num2, 0f, this.threshold, this.intensity));
source.filterMode = FilterMode.Bilinear;
int num3 = source.width / num;
int num4 = source.height / num;
RenderTexture renderTexture = RenderTexture.GetTemporary(num3, num4, 0, source.format);
renderTexture.filterMode = FilterMode.Bilinear;
Graphics.Blit(source, renderTexture, this.fastBloomMaterial, 1);
int num5 = ((this.blurType != BloomOptimized.BlurType.Standard) ? 2 : 0);
for (int i = 0; i < this.blurIterations; i++)
{
this.fastBloomMaterial.SetVector("_Parameter", new Vector4(this.blurSize * num2 + (float)i * 1f, 0f, this.threshold, this.intensity));
RenderTexture renderTexture2 = RenderTexture.GetTemporary(num3, num4, 0, source.format);
renderTexture2.filterMode = FilterMode.Bilinear;
Graphics.Blit(renderTexture, renderTexture2, this.fastBloomMaterial, 2 + num5);
RenderTexture.ReleaseTemporary(renderTexture);
renderTexture = renderTexture2;
renderTexture2 = RenderTexture.GetTemporary(num3, num4, 0, source.format);
renderTexture2.filterMode = FilterMode.Bilinear;
Graphics.Blit(renderTexture, renderTexture2, this.fastBloomMaterial, 3 + num5);
RenderTexture.ReleaseTemporary(renderTexture);
renderTexture = renderTexture2;
}
this.fastBloomMaterial.SetTexture("_Bloom", renderTexture);
Graphics.Blit(source, destination, this.fastBloomMaterial, 0);
RenderTexture.ReleaseTemporary(renderTexture);
}
// Token: 0x040001D8 RID: 472
[Range(0f, 1.5f)]
public float threshold = 0.25f;
// Token: 0x040001D9 RID: 473
[Range(0f, 2.5f)]
public float intensity = 0.75f;
// Token: 0x040001DA RID: 474
[Range(0.25f, 5.5f)]
public float blurSize = 1f;
// Token: 0x040001DB RID: 475
private BloomOptimized.Resolution resolution;
// Token: 0x040001DC RID: 476
[Range(1f, 4f)]
public int blurIterations = 1;
// Token: 0x040001DD RID: 477
public BloomOptimized.BlurType blurType;
// Token: 0x040001DE RID: 478
public Shader fastBloomShader;
// Token: 0x040001DF RID: 479
private Material fastBloomMaterial;
// Token: 0x02000058 RID: 88
public enum Resolution
{
// Token: 0x040001E1 RID: 481
Low,
// Token: 0x040001E2 RID: 482
High
}
// Token: 0x02000059 RID: 89
public enum BlurType
{
// Token: 0x040001E4 RID: 484
Standard,
// Token: 0x040001E5 RID: 485
Sgx
}
}
}