27 lines
721 B
C#
27 lines
721 B
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000072 RID: 114
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
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public class Grayscale : ImageEffectBase
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{
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// Token: 0x06000140 RID: 320 RVA: 0x0000E76D File Offset: 0x0000CB6D
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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base.material.SetTexture("_RampTex", this.textureRamp);
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base.material.SetFloat("_RampOffset", this.rampOffset);
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Graphics.Blit(source, destination, base.material);
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}
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// Token: 0x040002CE RID: 718
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public Texture textureRamp;
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// Token: 0x040002CF RID: 719
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[Range(-1f, 1f)]
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public float rampOffset;
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}
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}
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