26 lines
583 B
C#
26 lines
583 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000F0C RID: 3852
|
|
public interface GLPIIJCJEAB
|
|
{
|
|
// Token: 0x17000EC1 RID: 3777
|
|
// (get) Token: 0x0601FF34 RID: 130868
|
|
Material EFBCLDAGCDF { get; }
|
|
|
|
// Token: 0x17000EC2 RID: 3778
|
|
// (get) Token: 0x0601FF35 RID: 130869
|
|
// (set) Token: 0x0601FF36 RID: 130870
|
|
bool NIEKBEGIHCN { get; set; }
|
|
|
|
// Token: 0x17000EC3 RID: 3779
|
|
// (get) Token: 0x0601FF37 RID: 130871
|
|
bool OHODCJDBLDL { get; }
|
|
|
|
// Token: 0x0601FF38 RID: 130872
|
|
void BMIHOIGDNNI(MeshFilter KJHIBMHGODJ);
|
|
|
|
// Token: 0x0601FF39 RID: 130873
|
|
void JCPHLLEJBIJ();
|
|
}
|