Files
Dec2017-Script-Dump/Assembly-CSharp/MNMCMJEDPAP.cs
T
2026-06-04 11:42:34 +02:00

15 lines
520 B
C#

using System;
using UnityEngine;
// Token: 0x020002FA RID: 762
public static class MNMCMJEDPAP
{
// Token: 0x0600948E RID: 38030 RVA: 0x002D916C File Offset: 0x002D736C
public static void EDNKNEBPHEK(this GameObject FMEGPDMNPED, Vector3 CIGPHKLAAOD, float GKICDGMMPBH)
{
SA_ValuesTween sa_ValuesTween = FMEGPDMNPED.AddComponent<SA_ValuesTween>();
sa_ValuesTween.DestoryGameObjectOnComplete = false;
sa_ValuesTween.VectorTo(FMEGPDMNPED.transform.position, CIGPHKLAAOD, GKICDGMMPBH, MPOBFGLIENK.linear);
}
}