Files
Dec2017-Script-Dump/Assembly-CSharp/ModeSpawnSettings.cs
T
2026-06-04 11:42:34 +02:00

18 lines
436 B
C#

using System;
using UnityEngine;
// Token: 0x02000A13 RID: 2579
[Serializable]
public struct ModeSpawnSettings
{
// Token: 0x0400366B RID: 13931
public KLNOPDJKEAB SpawnPointSelectionMethod;
// Token: 0x0400366C RID: 13932
[Header("Weighted Team Proximity Settings")]
public ProximityScoreSettings EnemyProximityScoreSettings;
// Token: 0x0400366D RID: 13933
public ProximityScoreSettings TeammateProximityScoreSettings;
}