26 lines
497 B
C#
26 lines
497 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000A14 RID: 2580
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[Serializable]
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public struct ProximityScoreSettings
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{
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// Token: 0x0400366E RID: 13934
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public float MinThreshold;
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// Token: 0x0400366F RID: 13935
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public float MaxThreshold;
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// Token: 0x04003670 RID: 13936
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public float MinScore;
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// Token: 0x04003671 RID: 13937
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public float MaxScore;
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// Token: 0x04003672 RID: 13938
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public bool UseCurve;
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// Token: 0x04003673 RID: 13939
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public AnimationCurve DistanceScoreCurve;
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}
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