Files
Dec2017-Script-Dump/Assembly-CSharp/RecRoom/Core/Gestures/HandGestureBase.cs
T
2026-06-04 11:42:34 +02:00

50 lines
1.2 KiB
C#

using System;
using Photon;
using UnityEngine;
namespace RecRoom.Core.Gestures
{
// Token: 0x02000C8D RID: 3213
public abstract class HandGestureBase : global::Photon.MonoBehaviour
{
// Token: 0x17000B31 RID: 2865
// (get) Token: 0x0601979E RID: 104350
public abstract bool HIFJHKJFHFG { get; }
// Token: 0x17000B32 RID: 2866
// (get) Token: 0x0601979F RID: 104351 RVA: 0x007175B4 File Offset: 0x007157B4
public virtual bool CMIPLLAHEEB
{
get
{
return false;
}
}
// Token: 0x17000B33 RID: 2867
// (get) Token: 0x060197A0 RID: 104352 RVA: 0x007175B8 File Offset: 0x007157B8
public PlayerHand AKCKNCDOPLE
{
get
{
return this.playerHandGestures.AKCKNCDOPLE;
}
}
// Token: 0x060197A1 RID: 104353 RVA: 0x007175C8 File Offset: 0x007157C8
public virtual void ProcessHandCollision(PlayerHand FNIKCKFJCKH)
{
}
// Token: 0x060197A2 RID: 104354 RVA: 0x007175CC File Offset: 0x007157CC
public virtual void ProcessNonPlayerHandCollision(NonPlayerGestureTarget MMEBLCBANIL)
{
}
// Token: 0x04004523 RID: 17699
[SerializeField]
[ENMFCLPAKBJ(FOGKDGELKHN.Self, false)]
protected PlayerHandGestures playerHandGestures;
}
}