26 lines
478 B
C#
26 lines
478 B
C#
using System;
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using UnityEngine;
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namespace RecRoom.Core.Powerups
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{
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// Token: 0x02000CF4 RID: 3316
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[Serializable]
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public class PowerupConfig : ScriptableObject
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{
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// Token: 0x0400491C RID: 18716
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[SerializeField]
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public PowerupConfig.Config[] Powerups;
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// Token: 0x02000CF5 RID: 3317
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[Serializable]
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public class Config
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{
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// Token: 0x0400491D RID: 18717
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public string FriendlyName;
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// Token: 0x0400491E RID: 18718
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public Powerup Prefab;
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}
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}
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}
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