22 lines
379 B
C#
22 lines
379 B
C#
using System;
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using UnityEngine.Events;
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namespace Valve.VR.InteractionSystem
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{
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// Token: 0x020005A8 RID: 1448
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public static class FDLFJECALCG
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{
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// Token: 0x020005A9 RID: 1449
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[Serializable]
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public class UnityEventSingleFloat : UnityEvent<float>
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{
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}
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// Token: 0x020005AA RID: 1450
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[Serializable]
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public class UnityEventHand : UnityEvent<Hand>
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{
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}
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}
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}
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