Files
Dec2017-Script-Dump/Assembly-CSharp/Valve/VR/InteractionSystem/TeleportMarkerBase.cs
T
2026-06-04 11:42:34 +02:00

53 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace Valve.VR.InteractionSystem
{
// Token: 0x02000603 RID: 1539
public abstract class TeleportMarkerBase : MonoBehaviour
{
// Token: 0x17000695 RID: 1685
// (get) Token: 0x0600F706 RID: 63238 RVA: 0x004AEABC File Offset: 0x004ACCBC
public virtual bool PFJOBJOPBIA
{
get
{
return true;
}
}
// Token: 0x0600F707 RID: 63239 RVA: 0x004AEAC0 File Offset: 0x004ACCC0
public void SetLocked(bool PENNNDDKFGL)
{
this.locked = PENNNDDKFGL;
this.UpdateVisuals();
}
// Token: 0x0600F708 RID: 63240 RVA: 0x004AEAD0 File Offset: 0x004ACCD0
public virtual void TeleportPlayer(Vector3 LBOLLPLKJJK)
{
}
// Token: 0x0600F709 RID: 63241
public abstract void UpdateVisuals();
// Token: 0x0600F70A RID: 63242
public abstract void Highlight(bool FCDLHOKPFOM);
// Token: 0x0600F70B RID: 63243
public abstract void SetAlpha(float FEDDIIBIBDC, float BDEBGPLLBAJ);
// Token: 0x0600F70C RID: 63244
public abstract bool ShouldActivate(Vector3 HLCJJIMIECK);
// Token: 0x0600F70D RID: 63245
public abstract bool ShouldMovePlayer();
// Token: 0x040023D5 RID: 9173
public bool locked;
// Token: 0x040023D6 RID: 9174
public bool markerActive = true;
}
}