Files
Dec2017-Script-Dump/Photon3Unity3D/ExitGames/Client/Photon/PhotonPing.cs
T
2026-06-04 11:42:34 +02:00

57 lines
1.3 KiB
C#

using System;
namespace ExitGames.Client.Photon
{
// Token: 0x02000029 RID: 41
public abstract class PhotonPing : IDisposable
{
// Token: 0x0600020F RID: 527 RVA: 0x000118A0 File Offset: 0x0000FAA0
public virtual bool StartPing(string ip)
{
throw new NotImplementedException();
}
// Token: 0x06000210 RID: 528 RVA: 0x000118A0 File Offset: 0x0000FAA0
public virtual bool Done()
{
throw new NotImplementedException();
}
// Token: 0x06000211 RID: 529 RVA: 0x000118A0 File Offset: 0x0000FAA0
public virtual void Dispose()
{
throw new NotImplementedException();
}
// Token: 0x06000212 RID: 530 RVA: 0x000118A8 File Offset: 0x0000FAA8
protected internal void Init()
{
this.GotResult = false;
this.Successful = false;
this.PingId = (byte)(Environment.TickCount % 255);
}
// Token: 0x0400012D RID: 301
public string DebugString = "";
// Token: 0x0400012E RID: 302
public bool Successful;
// Token: 0x0400012F RID: 303
protected internal bool GotResult;
// Token: 0x04000130 RID: 304
protected internal int PingLength = 13;
// Token: 0x04000131 RID: 305
protected internal byte[] PingBytes = new byte[]
{
125, 125, 125, 125, 125, 125, 125, 125, 125, 125,
125, 125, 0
};
// Token: 0x04000132 RID: 306
protected internal byte PingId;
}
}