Files
Dec2017-Script-Dump/UnityEngine.Networking/NetworkSystem/ObjectSpawnFinishedMessage.cs
T
2026-06-04 11:42:34 +02:00

24 lines
573 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000028 RID: 40
internal class ObjectSpawnFinishedMessage : MessageBase
{
// Token: 0x060000C5 RID: 197 RVA: 0x000084DE File Offset: 0x000066DE
public override void Deserialize(NetworkReader reader)
{
this.state = reader.ReadPackedUInt32();
}
// Token: 0x060000C6 RID: 198 RVA: 0x000084ED File Offset: 0x000066ED
public override void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(this.state);
}
// Token: 0x0400008F RID: 143
public uint state;
}
}