Files
Dec2017-Script-Dump/UnityEngine.Networking/NetworkSystem/OverrideTransformMessage.cs
T
2026-06-04 11:42:34 +02:00

39 lines
987 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x0200002C RID: 44
internal class OverrideTransformMessage : MessageBase
{
// Token: 0x060000D1 RID: 209 RVA: 0x000085A8 File Offset: 0x000067A8
public override void Deserialize(NetworkReader reader)
{
this.netId = reader.ReadNetworkId();
this.payload = reader.ReadBytesAndSize();
this.teleport = reader.ReadBoolean();
this.time = (int)reader.ReadPackedUInt32();
}
// Token: 0x060000D2 RID: 210 RVA: 0x000085DB File Offset: 0x000067DB
public override void Serialize(NetworkWriter writer)
{
writer.Write(this.netId);
writer.WriteBytesFull(this.payload);
writer.Write(this.teleport);
writer.WritePackedUInt32((uint)this.time);
}
// Token: 0x04000095 RID: 149
public NetworkInstanceId netId;
// Token: 0x04000096 RID: 150
public byte[] payload;
// Token: 0x04000097 RID: 151
public bool teleport;
// Token: 0x04000098 RID: 152
public int time;
}
}