Files
Dec2017-Script-Dump/UnityEngine.Networking/NetworkSystem/PeerAuthorityMessage.cs
T
2026-06-04 11:42:34 +02:00

34 lines
880 B
C#

using System;
namespace UnityEngine.Networking.NetworkSystem
{
// Token: 0x02000021 RID: 33
public class PeerAuthorityMessage : MessageBase
{
// Token: 0x060000B2 RID: 178 RVA: 0x0000802A File Offset: 0x0000622A
public override void Deserialize(NetworkReader reader)
{
this.connectionId = (int)reader.ReadPackedUInt32();
this.netId = reader.ReadNetworkId();
this.authorityState = reader.ReadBoolean();
}
// Token: 0x060000B3 RID: 179 RVA: 0x00008051 File Offset: 0x00006251
public override void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32((uint)this.connectionId);
writer.Write(this.netId);
writer.Write(this.authorityState);
}
// Token: 0x04000074 RID: 116
public int connectionId;
// Token: 0x04000075 RID: 117
public NetworkInstanceId netId;
// Token: 0x04000076 RID: 118
public bool authorityState;
}
}