103 lines
2.8 KiB
C#
103 lines
2.8 KiB
C#
using System;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// Token: 0x02000022 RID: 34
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[TrackClipType(typeof(ActivationPlayableAsset))]
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[TrackMediaType(TimelineAsset.MediaType.Script)]
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[TrackBindingType(typeof(GameObject))]
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[Serializable]
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public class ActivationTrack : TrackAsset
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{
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// Token: 0x17000067 RID: 103
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// (get) Token: 0x06000149 RID: 329 RVA: 0x00006CD8 File Offset: 0x00004ED8
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internal override bool compilable
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{
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get
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{
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return base.isEmpty || base.compilable;
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}
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}
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// Token: 0x17000068 RID: 104
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// (get) Token: 0x0600014A RID: 330 RVA: 0x00006D04 File Offset: 0x00004F04
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// (set) Token: 0x0600014B RID: 331 RVA: 0x00006D1F File Offset: 0x00004F1F
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public ActivationTrack.PostPlaybackState postPlaybackState
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{
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get
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{
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return this.m_PostPlaybackState;
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}
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set
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{
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this.m_PostPlaybackState = value;
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this.UpdateTrackMode();
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}
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}
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// Token: 0x0600014C RID: 332 RVA: 0x00006D30 File Offset: 0x00004F30
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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ScriptPlayable<ActivationMixerPlayable> scriptPlayable = ActivationMixerPlayable.Create(graph, inputCount);
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this.m_ActivationMixer = scriptPlayable.GetBehaviour();
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PlayableDirector component = go.GetComponent<PlayableDirector>();
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this.UpdateBoundGameObject(component);
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this.UpdateTrackMode();
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return scriptPlayable;
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}
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// Token: 0x0600014D RID: 333 RVA: 0x00006D74 File Offset: 0x00004F74
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private void UpdateBoundGameObject(PlayableDirector director)
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{
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if (director != null)
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{
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GameObject gameObject = director.GetGenericBinding(this) as GameObject;
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if (gameObject != null && this.m_ActivationMixer != null)
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{
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this.m_ActivationMixer.boundGameObject = gameObject;
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}
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}
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}
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// Token: 0x0600014E RID: 334 RVA: 0x00006DC2 File Offset: 0x00004FC2
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internal void UpdateTrackMode()
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{
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if (this.m_ActivationMixer != null)
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{
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this.m_ActivationMixer.postPlaybackState = this.m_PostPlaybackState;
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}
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}
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// Token: 0x0600014F RID: 335 RVA: 0x00006DE4 File Offset: 0x00004FE4
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public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
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{
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GameObject gameObjectBinding = base.GetGameObjectBinding(director);
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if (gameObjectBinding != null)
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{
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driver.AddFromName(gameObjectBinding, "m_IsActive");
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}
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}
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// Token: 0x0400008F RID: 143
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[SerializeField]
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private ActivationTrack.PostPlaybackState m_PostPlaybackState;
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// Token: 0x04000090 RID: 144
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private ActivationMixerPlayable m_ActivationMixer;
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// Token: 0x02000023 RID: 35
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public enum PostPlaybackState
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{
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// Token: 0x04000092 RID: 146
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Active,
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// Token: 0x04000093 RID: 147
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Inactive,
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// Token: 0x04000094 RID: 148
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Revert,
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// Token: 0x04000095 RID: 149
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LeaveAsIs
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}
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}
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}
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