Files
Dec2017-Script-Dump/UnityEngine.Timeline/Timeline/AudioPlayableAsset.cs
T
2026-06-04 11:42:34 +02:00

115 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Audio;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
// Token: 0x0200002B RID: 43
[Serializable]
public class AudioPlayableAsset : PlayableAsset, ITimelineClipAsset
{
// Token: 0x17000081 RID: 129
// (get) Token: 0x06000193 RID: 403 RVA: 0x00007EF0 File Offset: 0x000060F0
// (set) Token: 0x06000194 RID: 404 RVA: 0x00007F0B File Offset: 0x0000610B
internal float bufferingTime
{
get
{
return this.m_bufferingTime;
}
set
{
this.m_bufferingTime = value;
}
}
// Token: 0x17000082 RID: 130
// (get) Token: 0x06000195 RID: 405 RVA: 0x00007F18 File Offset: 0x00006118
// (set) Token: 0x06000196 RID: 406 RVA: 0x00007F33 File Offset: 0x00006133
public AudioClip clip
{
get
{
return this.m_Clip;
}
set
{
this.m_Clip = value;
}
}
// Token: 0x17000083 RID: 131
// (get) Token: 0x06000197 RID: 407 RVA: 0x00007F40 File Offset: 0x00006140
public override double duration
{
get
{
double num;
if (this.m_Clip == null)
{
num = base.duration;
}
else
{
num = (double)this.m_Clip.samples / (double)this.m_Clip.frequency;
}
return num;
}
}
// Token: 0x17000084 RID: 132
// (get) Token: 0x06000198 RID: 408 RVA: 0x00007F8C File Offset: 0x0000618C
public override IEnumerable<PlayableBinding> outputs
{
get
{
yield return new PlayableBinding
{
streamName = "audio",
streamType = DataStreamType.Audio
};
yield break;
}
}
// Token: 0x06000199 RID: 409 RVA: 0x00007FB0 File Offset: 0x000061B0
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
{
Playable playable;
if (this.m_Clip == null)
{
playable = Playable.Null;
}
else
{
playable = AudioClipPlayable.Create(graph, this.m_Clip, this.m_Loop);
}
return playable;
}
// Token: 0x17000085 RID: 133
// (get) Token: 0x0600019A RID: 410 RVA: 0x00007FF8 File Offset: 0x000061F8
public ClipCaps clipCaps
{
get
{
return ClipCaps.ClipIn | ClipCaps.SpeedMultiplier | ClipCaps.Blending | ((!this.m_Loop) ? ClipCaps.None : ClipCaps.Looping);
}
}
// Token: 0x040000BC RID: 188
[SerializeField]
private AudioClip m_Clip;
// Token: 0x040000BD RID: 189
[SerializeField]
private bool m_Loop;
// Token: 0x040000BE RID: 190
[SerializeField]
[HideInInspector]
private float m_bufferingTime = 0.1f;
}
}