35 lines
739 B
C#
35 lines
739 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
// Token: 0x02000005 RID: 5
|
|
[TrackClipType(typeof(TrackAsset))]
|
|
[TrackMediaType(TimelineAsset.MediaType.Group)]
|
|
[SupportsChildTracks(null, 2147483647)]
|
|
[Serializable]
|
|
public class GroupTrack : TrackAsset
|
|
{
|
|
// Token: 0x17000002 RID: 2
|
|
// (get) Token: 0x06000031 RID: 49 RVA: 0x00003A30 File Offset: 0x00001C30
|
|
internal override bool compilable
|
|
{
|
|
get
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000003 RID: 3
|
|
// (get) Token: 0x06000032 RID: 50 RVA: 0x00003A48 File Offset: 0x00001C48
|
|
public override IEnumerable<PlayableBinding> outputs
|
|
{
|
|
get
|
|
{
|
|
return PlayableBinding.None;
|
|
}
|
|
}
|
|
}
|
|
}
|