44 lines
869 B
C#
44 lines
869 B
C#
using System;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x02000019 RID: 25
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public enum EventTriggerType
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{
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// Token: 0x04000015 RID: 21
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PointerEnter,
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// Token: 0x04000016 RID: 22
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PointerExit,
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// Token: 0x04000017 RID: 23
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PointerDown,
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// Token: 0x04000018 RID: 24
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PointerUp,
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// Token: 0x04000019 RID: 25
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PointerClick,
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// Token: 0x0400001A RID: 26
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Drag,
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// Token: 0x0400001B RID: 27
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Drop,
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// Token: 0x0400001C RID: 28
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Scroll,
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// Token: 0x0400001D RID: 29
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UpdateSelected,
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// Token: 0x0400001E RID: 30
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Select,
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// Token: 0x0400001F RID: 31
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Deselect,
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// Token: 0x04000020 RID: 32
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Move,
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// Token: 0x04000021 RID: 33
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InitializePotentialDrag,
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// Token: 0x04000022 RID: 34
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BeginDrag,
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// Token: 0x04000023 RID: 35
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EndDrag,
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// Token: 0x04000024 RID: 36
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Submit,
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// Token: 0x04000025 RID: 37
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Cancel
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}
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}
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