46 lines
806 B
C#
46 lines
806 B
C#
using System;
|
|
|
|
namespace UnityEngine.UI
|
|
{
|
|
// Token: 0x02000065 RID: 101
|
|
internal static class Misc
|
|
{
|
|
// Token: 0x06000374 RID: 884 RVA: 0x0001483C File Offset: 0x00012C3C
|
|
public static void Destroy(Object obj)
|
|
{
|
|
if (obj != null)
|
|
{
|
|
if (Application.isPlaying)
|
|
{
|
|
if (obj is GameObject)
|
|
{
|
|
GameObject gameObject = obj as GameObject;
|
|
gameObject.transform.parent = null;
|
|
}
|
|
Object.Destroy(obj);
|
|
}
|
|
else
|
|
{
|
|
Object.DestroyImmediate(obj);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000375 RID: 885 RVA: 0x00014895 File Offset: 0x00012C95
|
|
public static void DestroyImmediate(Object obj)
|
|
{
|
|
if (obj != null)
|
|
{
|
|
if (Application.isEditor)
|
|
{
|
|
Object.DestroyImmediate(obj);
|
|
}
|
|
else
|
|
{
|
|
Object.Destroy(obj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|