34 lines
1019 B
C#
34 lines
1019 B
C#
using System;
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namespace UnityEngine.Bindings
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{
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// Token: 0x0200049E RID: 1182
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = true)]
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internal class NativeHeaderAttribute : Attribute, IBindingsHeaderProviderAttribute, IBindingsAttribute
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{
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// Token: 0x06003AD4 RID: 15060 RVA: 0x0006763C File Offset: 0x0006583C
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public NativeHeaderAttribute()
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{
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}
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// Token: 0x06003AD5 RID: 15061 RVA: 0x00067648 File Offset: 0x00065848
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public NativeHeaderAttribute(string header)
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{
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if (header == null)
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{
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throw new ArgumentNullException("header");
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}
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if (header == "")
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{
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throw new ArgumentException("header cannot be empty", "header");
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}
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this.Header = header;
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}
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// Token: 0x17000D5E RID: 3422
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// (get) Token: 0x06003AD6 RID: 15062 RVA: 0x00067694 File Offset: 0x00065894
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// (set) Token: 0x06003AD7 RID: 15063 RVA: 0x000676B0 File Offset: 0x000658B0
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public string Header { get; set; }
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}
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}
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