Files
Dec2017-Script-Dump/UnityEngine/ClusterNetwork.cs
T
2026-06-04 11:42:34 +02:00

42 lines
968 B
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020002A2 RID: 674
public sealed class ClusterNetwork
{
// Token: 0x17000A5A RID: 2650
// (get) Token: 0x06002DAC RID: 11692
public static extern bool isMasterOfCluster
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x17000A5B RID: 2651
// (get) Token: 0x06002DAD RID: 11693
public static extern bool isDisconnected
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
// Token: 0x17000A5C RID: 2652
// (get) Token: 0x06002DAE RID: 11694
// (set) Token: 0x06002DAF RID: 11695
public static extern int nodeIndex
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
set;
}
}
}