104 lines
2.0 KiB
C#
104 lines
2.0 KiB
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x0200018D RID: 397
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public struct ColliderDistance2D
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{
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// Token: 0x1700068B RID: 1675
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// (get) Token: 0x06001E1A RID: 7706 RVA: 0x00025218 File Offset: 0x00023418
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// (set) Token: 0x06001E1B RID: 7707 RVA: 0x00025234 File Offset: 0x00023434
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public Vector2 pointA
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{
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get
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{
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return this.m_PointA;
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}
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set
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{
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this.m_PointA = value;
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}
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}
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// Token: 0x1700068C RID: 1676
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// (get) Token: 0x06001E1C RID: 7708 RVA: 0x00025240 File Offset: 0x00023440
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// (set) Token: 0x06001E1D RID: 7709 RVA: 0x0002525C File Offset: 0x0002345C
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public Vector2 pointB
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{
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get
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{
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return this.m_PointB;
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}
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set
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{
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this.m_PointB = value;
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}
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}
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// Token: 0x1700068D RID: 1677
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// (get) Token: 0x06001E1E RID: 7710 RVA: 0x00025268 File Offset: 0x00023468
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public Vector2 normal
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{
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get
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{
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return this.m_Normal;
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}
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}
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// Token: 0x1700068E RID: 1678
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// (get) Token: 0x06001E1F RID: 7711 RVA: 0x00025284 File Offset: 0x00023484
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// (set) Token: 0x06001E20 RID: 7712 RVA: 0x000252A0 File Offset: 0x000234A0
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public float distance
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{
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get
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{
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return this.m_Distance;
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}
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set
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{
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this.m_Distance = value;
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}
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}
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// Token: 0x1700068F RID: 1679
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// (get) Token: 0x06001E21 RID: 7713 RVA: 0x000252AC File Offset: 0x000234AC
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public bool isOverlapped
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{
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get
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{
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return this.m_Distance < 0f;
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}
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}
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// Token: 0x17000690 RID: 1680
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// (get) Token: 0x06001E22 RID: 7714 RVA: 0x000252D0 File Offset: 0x000234D0
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// (set) Token: 0x06001E23 RID: 7715 RVA: 0x000252F4 File Offset: 0x000234F4
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public bool isValid
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{
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get
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{
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return this.m_IsValid != 0;
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}
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set
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{
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this.m_IsValid = ((!value) ? 0 : 1);
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}
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}
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// Token: 0x0400044E RID: 1102
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private Vector2 m_PointA;
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// Token: 0x0400044F RID: 1103
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private Vector2 m_PointB;
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// Token: 0x04000450 RID: 1104
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private Vector2 m_Normal;
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// Token: 0x04000451 RID: 1105
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private float m_Distance;
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// Token: 0x04000452 RID: 1106
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private int m_IsValid;
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}
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}
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