25 lines
589 B
C#
25 lines
589 B
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine.Experimental.Rendering
|
|
{
|
|
// Token: 0x020000FE RID: 254
|
|
public struct ShaderPassName
|
|
{
|
|
// Token: 0x06001238 RID: 4664 RVA: 0x00018350 File Offset: 0x00016550
|
|
public ShaderPassName(string name)
|
|
{
|
|
this.nameIndex = ShaderPassName.Init(name);
|
|
}
|
|
|
|
// Token: 0x06001239 RID: 4665
|
|
[GeneratedByOldBindingsGenerator]
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
private static extern int Init(string name);
|
|
|
|
// Token: 0x04000249 RID: 585
|
|
private int nameIndex;
|
|
}
|
|
}
|