Files
Dec2017-Script-Dump/UnityEngine/Experimental/Rendering/VisibleLight.cs
T
2026-06-04 11:42:34 +02:00

51 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x02000101 RID: 257
[UsedByNativeCode]
public struct VisibleLight
{
// Token: 0x17000395 RID: 917
// (get) Token: 0x0600124B RID: 4683 RVA: 0x00018438 File Offset: 0x00016638
public Light light
{
get
{
return VisibleLight.GetLightObject(this.instanceId);
}
}
// Token: 0x0600124C RID: 4684
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern Light GetLightObject(int instanceId);
// Token: 0x04000251 RID: 593
public LightType lightType;
// Token: 0x04000252 RID: 594
public Color finalColor;
// Token: 0x04000253 RID: 595
public Rect screenRect;
// Token: 0x04000254 RID: 596
public Matrix4x4 localToWorld;
// Token: 0x04000255 RID: 597
public float range;
// Token: 0x04000256 RID: 598
public float spotAngle;
// Token: 0x04000257 RID: 599
private int instanceId;
// Token: 0x04000258 RID: 600
public VisibleLightFlags flags;
}
}