Files
Dec2017-Script-Dump/UnityEngine/Experimental/UIElements/Toggle.cs
T
2026-06-04 11:42:34 +02:00

51 lines
1.1 KiB
C#

using System;
namespace UnityEngine.Experimental.UIElements
{
// Token: 0x02000355 RID: 853
public class Toggle : VisualElement
{
// Token: 0x06003429 RID: 13353 RVA: 0x000539AC File Offset: 0x00051BAC
public Toggle(Action clickEvent)
{
this.clickEvent = clickEvent;
base.AddManipulator(new Clickable(new Action(this.OnClick)));
}
// Token: 0x17000BE9 RID: 3049
// (get) Token: 0x0600342A RID: 13354 RVA: 0x000539D4 File Offset: 0x00051BD4
// (set) Token: 0x0600342B RID: 13355 RVA: 0x000539F4 File Offset: 0x00051BF4
public bool on
{
get
{
return (base.pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
}
set
{
if (value)
{
base.pseudoStates |= PseudoStates.Checked;
}
else
{
base.pseudoStates &= ~PseudoStates.Checked;
}
}
}
// Token: 0x0600342C RID: 13356 RVA: 0x00053A24 File Offset: 0x00051C24
private void OnClick()
{
this.on = !this.on;
if (this.clickEvent != null)
{
this.clickEvent();
}
}
// Token: 0x04000B06 RID: 2822
private readonly Action clickEvent;
}
}