50 lines
981 B
C#
50 lines
981 B
C#
using System;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000223 RID: 547
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[RequiredByNativeCode]
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public struct HumanBone
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{
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// Token: 0x170008C4 RID: 2244
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// (get) Token: 0x0600260C RID: 9740 RVA: 0x0002BA14 File Offset: 0x00029C14
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// (set) Token: 0x0600260D RID: 9741 RVA: 0x0002BA30 File Offset: 0x00029C30
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public string boneName
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{
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get
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{
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return this.m_BoneName;
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}
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set
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{
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this.m_BoneName = value;
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}
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}
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// Token: 0x170008C5 RID: 2245
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// (get) Token: 0x0600260E RID: 9742 RVA: 0x0002BA3C File Offset: 0x00029C3C
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// (set) Token: 0x0600260F RID: 9743 RVA: 0x0002BA58 File Offset: 0x00029C58
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public string humanName
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{
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get
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{
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return this.m_HumanName;
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}
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set
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{
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this.m_HumanName = value;
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}
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}
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// Token: 0x0400063D RID: 1597
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private string m_BoneName;
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// Token: 0x0400063E RID: 1598
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private string m_HumanName;
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// Token: 0x0400063F RID: 1599
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public HumanLimit limit;
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}
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}
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