Files
Dec2017-Script-Dump/UnityEngine/Networking/DownloadHandlerScript.cs
T
2026-06-04 11:42:34 +02:00

35 lines
1.0 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.Networking
{
// Token: 0x02000296 RID: 662
[StructLayout(LayoutKind.Sequential)]
public class DownloadHandlerScript : DownloadHandler
{
// Token: 0x06002D40 RID: 11584 RVA: 0x00040128 File Offset: 0x0003E328
public DownloadHandlerScript()
{
base.InternalCreateScript();
}
// Token: 0x06002D41 RID: 11585 RVA: 0x00040138 File Offset: 0x0003E338
public DownloadHandlerScript(byte[] preallocatedBuffer)
{
if (preallocatedBuffer == null || preallocatedBuffer.Length < 1)
{
throw new ArgumentException("Cannot create a preallocated-buffer DownloadHandlerScript backed by a null or zero-length array");
}
base.InternalCreateScript();
this.InternalSetPreallocatedBuffer(preallocatedBuffer);
}
// Token: 0x06002D42 RID: 11586
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void InternalSetPreallocatedBuffer(byte[] buffer);
}
}