35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine.Networking
|
|
{
|
|
// Token: 0x02000296 RID: 662
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public class DownloadHandlerScript : DownloadHandler
|
|
{
|
|
// Token: 0x06002D40 RID: 11584 RVA: 0x00040128 File Offset: 0x0003E328
|
|
public DownloadHandlerScript()
|
|
{
|
|
base.InternalCreateScript();
|
|
}
|
|
|
|
// Token: 0x06002D41 RID: 11585 RVA: 0x00040138 File Offset: 0x0003E338
|
|
public DownloadHandlerScript(byte[] preallocatedBuffer)
|
|
{
|
|
if (preallocatedBuffer == null || preallocatedBuffer.Length < 1)
|
|
{
|
|
throw new ArgumentException("Cannot create a preallocated-buffer DownloadHandlerScript backed by a null or zero-length array");
|
|
}
|
|
base.InternalCreateScript();
|
|
this.InternalSetPreallocatedBuffer(preallocatedBuffer);
|
|
}
|
|
|
|
// Token: 0x06002D42 RID: 11586
|
|
[GeneratedByOldBindingsGenerator]
|
|
[MethodImpl(MethodImplOptions.InternalCall)]
|
|
private extern void InternalSetPreallocatedBuffer(byte[] buffer);
|
|
}
|
|
}
|