Files
Dec2017-Script-Dump/UnityEngine/Networking/Match/DropConnectionRequest.cs
T
2026-06-04 11:42:34 +02:00

37 lines
1.1 KiB
C#

using System;
using UnityEngine.Networking.Types;
namespace UnityEngine.Networking.Match
{
// Token: 0x020002AE RID: 686
internal class DropConnectionRequest : Request
{
// Token: 0x17000A81 RID: 2689
// (get) Token: 0x06002E26 RID: 11814 RVA: 0x000424E4 File Offset: 0x000406E4
// (set) Token: 0x06002E27 RID: 11815 RVA: 0x00042500 File Offset: 0x00040700
public NetworkID networkId { get; set; }
// Token: 0x17000A82 RID: 2690
// (get) Token: 0x06002E28 RID: 11816 RVA: 0x0004250C File Offset: 0x0004070C
// (set) Token: 0x06002E29 RID: 11817 RVA: 0x00042528 File Offset: 0x00040728
public NodeID nodeId { get; set; }
// Token: 0x06002E2A RID: 11818 RVA: 0x00042534 File Offset: 0x00040734
public override string ToString()
{
return UnityString.Format("[{0}]-networkId:0x{1},nodeId:0x{2}", new object[]
{
base.ToString(),
this.networkId.ToString("X"),
this.nodeId.ToString("X")
});
}
// Token: 0x06002E2B RID: 11819 RVA: 0x0004259C File Offset: 0x0004079C
public override bool IsValid()
{
return base.IsValid() && this.networkId != NetworkID.Invalid && this.nodeId != NodeID.Invalid;
}
}
}