39 lines
942 B
C#
39 lines
942 B
C#
using System;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000418 RID: 1048
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[Flags]
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public enum ShadowMapPass
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{
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// Token: 0x04000EFE RID: 3838
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PointlightPositiveX = 1,
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// Token: 0x04000EFF RID: 3839
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PointlightNegativeX = 2,
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// Token: 0x04000F00 RID: 3840
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PointlightPositiveY = 4,
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// Token: 0x04000F01 RID: 3841
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PointlightNegativeY = 8,
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// Token: 0x04000F02 RID: 3842
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PointlightPositiveZ = 16,
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// Token: 0x04000F03 RID: 3843
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PointlightNegativeZ = 32,
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// Token: 0x04000F04 RID: 3844
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DirectionalCascade0 = 64,
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// Token: 0x04000F05 RID: 3845
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DirectionalCascade1 = 128,
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// Token: 0x04000F06 RID: 3846
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DirectionalCascade2 = 256,
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// Token: 0x04000F07 RID: 3847
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DirectionalCascade3 = 512,
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// Token: 0x04000F08 RID: 3848
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Spotlight = 1024,
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// Token: 0x04000F09 RID: 3849
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Pointlight = 63,
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// Token: 0x04000F0A RID: 3850
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Directional = 960,
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// Token: 0x04000F0B RID: 3851
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All = 2047
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}
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}
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