Files
Dec2017-Script-Dump/UnityEngine/RigidbodyConstraints.cs
T
2026-06-04 11:42:34 +02:00

30 lines
649 B
C#

using System;
namespace UnityEngine
{
// Token: 0x02000152 RID: 338
public enum RigidbodyConstraints
{
// Token: 0x0400039F RID: 927
None,
// Token: 0x040003A0 RID: 928
FreezePositionX = 2,
// Token: 0x040003A1 RID: 929
FreezePositionY = 4,
// Token: 0x040003A2 RID: 930
FreezePositionZ = 8,
// Token: 0x040003A3 RID: 931
FreezeRotationX = 16,
// Token: 0x040003A4 RID: 932
FreezeRotationY = 32,
// Token: 0x040003A5 RID: 933
FreezeRotationZ = 64,
// Token: 0x040003A6 RID: 934
FreezePosition = 14,
// Token: 0x040003A7 RID: 935
FreezeRotation = 112,
// Token: 0x040003A8 RID: 936
FreezeAll = 126
}
}