14 lines
193 B
C#
14 lines
193 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020000BC RID: 188
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public enum SpriteMeshType
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{
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// Token: 0x0400019E RID: 414
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FullRect,
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// Token: 0x0400019F RID: 415
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Tight
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}
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}
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