Files
Dec2017-Script-Dump/UnityEngine/StaticBatchingUtility.cs
T
2026-06-04 11:42:34 +02:00

21 lines
567 B
C#

using System;
namespace UnityEngine
{
// Token: 0x020004F0 RID: 1264
public sealed class StaticBatchingUtility
{
// Token: 0x06003C35 RID: 15413 RVA: 0x0006A144 File Offset: 0x00068344
public static void Combine(GameObject staticBatchRoot)
{
InternalStaticBatchingUtility.CombineRoot(staticBatchRoot);
}
// Token: 0x06003C36 RID: 15414 RVA: 0x0006A150 File Offset: 0x00068350
public static void Combine(GameObject[] gos, GameObject staticBatchRoot)
{
InternalStaticBatchingUtility.CombineGameObjects(gos, staticBatchRoot, false);
}
}
}