21 lines
567 B
C#
21 lines
567 B
C#
using System;
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namespace UnityEngine
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{
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// Token: 0x020004F0 RID: 1264
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public sealed class StaticBatchingUtility
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{
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// Token: 0x06003C35 RID: 15413 RVA: 0x0006A144 File Offset: 0x00068344
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public static void Combine(GameObject staticBatchRoot)
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{
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InternalStaticBatchingUtility.CombineRoot(staticBatchRoot);
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}
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// Token: 0x06003C36 RID: 15414 RVA: 0x0006A150 File Offset: 0x00068350
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public static void Combine(GameObject[] gos, GameObject staticBatchRoot)
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{
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InternalStaticBatchingUtility.CombineGameObjects(gos, staticBatchRoot, false);
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}
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}
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}
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