54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using System;
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namespace UnityEngine.StyleSheets
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{
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// Token: 0x02000376 RID: 886
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[Serializable]
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internal struct StyleSelectorPart
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{
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// Token: 0x17000C42 RID: 3138
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// (get) Token: 0x06003575 RID: 13685 RVA: 0x00059704 File Offset: 0x00057904
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// (set) Token: 0x06003576 RID: 13686 RVA: 0x00059720 File Offset: 0x00057920
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public string value
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{
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get
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{
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return this.m_Value;
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}
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internal set
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{
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this.m_Value = value;
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}
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}
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// Token: 0x17000C43 RID: 3139
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// (get) Token: 0x06003577 RID: 13687 RVA: 0x0005972C File Offset: 0x0005792C
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// (set) Token: 0x06003578 RID: 13688 RVA: 0x00059748 File Offset: 0x00057948
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public StyleSelectorType type
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{
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get
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{
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return this.m_Type;
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}
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internal set
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{
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this.m_Type = value;
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}
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}
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// Token: 0x06003579 RID: 13689 RVA: 0x00059754 File Offset: 0x00057954
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public override string ToString()
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{
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return string.Format("[StyleSelectorPart: value={0}, type={1}]", this.value, this.type);
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}
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// Token: 0x04000BD4 RID: 3028
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[SerializeField]
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private string m_Value;
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// Token: 0x04000BD5 RID: 3029
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[SerializeField]
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private StyleSelectorType m_Type;
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}
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}
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