Files
Dec2017-Script-Dump/UnityEngine/Touch.cs
T
2026-06-04 11:42:34 +02:00

261 lines
5.4 KiB
C#

using System;
namespace UnityEngine
{
// Token: 0x0200006E RID: 110
public struct Touch
{
// Token: 0x170001BE RID: 446
// (get) Token: 0x060007F3 RID: 2035 RVA: 0x0000A698 File Offset: 0x00008898
// (set) Token: 0x060007F4 RID: 2036 RVA: 0x0000A6B4 File Offset: 0x000088B4
public int fingerId
{
get
{
return this.m_FingerId;
}
set
{
this.m_FingerId = value;
}
}
// Token: 0x170001BF RID: 447
// (get) Token: 0x060007F5 RID: 2037 RVA: 0x0000A6C0 File Offset: 0x000088C0
// (set) Token: 0x060007F6 RID: 2038 RVA: 0x0000A6DC File Offset: 0x000088DC
public Vector2 position
{
get
{
return this.m_Position;
}
set
{
this.m_Position = value;
}
}
// Token: 0x170001C0 RID: 448
// (get) Token: 0x060007F7 RID: 2039 RVA: 0x0000A6E8 File Offset: 0x000088E8
// (set) Token: 0x060007F8 RID: 2040 RVA: 0x0000A704 File Offset: 0x00008904
public Vector2 rawPosition
{
get
{
return this.m_RawPosition;
}
set
{
this.m_RawPosition = value;
}
}
// Token: 0x170001C1 RID: 449
// (get) Token: 0x060007F9 RID: 2041 RVA: 0x0000A710 File Offset: 0x00008910
// (set) Token: 0x060007FA RID: 2042 RVA: 0x0000A72C File Offset: 0x0000892C
public Vector2 deltaPosition
{
get
{
return this.m_PositionDelta;
}
set
{
this.m_PositionDelta = value;
}
}
// Token: 0x170001C2 RID: 450
// (get) Token: 0x060007FB RID: 2043 RVA: 0x0000A738 File Offset: 0x00008938
// (set) Token: 0x060007FC RID: 2044 RVA: 0x0000A754 File Offset: 0x00008954
public float deltaTime
{
get
{
return this.m_TimeDelta;
}
set
{
this.m_TimeDelta = value;
}
}
// Token: 0x170001C3 RID: 451
// (get) Token: 0x060007FD RID: 2045 RVA: 0x0000A760 File Offset: 0x00008960
// (set) Token: 0x060007FE RID: 2046 RVA: 0x0000A77C File Offset: 0x0000897C
public int tapCount
{
get
{
return this.m_TapCount;
}
set
{
this.m_TapCount = value;
}
}
// Token: 0x170001C4 RID: 452
// (get) Token: 0x060007FF RID: 2047 RVA: 0x0000A788 File Offset: 0x00008988
// (set) Token: 0x06000800 RID: 2048 RVA: 0x0000A7A4 File Offset: 0x000089A4
public TouchPhase phase
{
get
{
return this.m_Phase;
}
set
{
this.m_Phase = value;
}
}
// Token: 0x170001C5 RID: 453
// (get) Token: 0x06000801 RID: 2049 RVA: 0x0000A7B0 File Offset: 0x000089B0
// (set) Token: 0x06000802 RID: 2050 RVA: 0x0000A7CC File Offset: 0x000089CC
public float pressure
{
get
{
return this.m_Pressure;
}
set
{
this.m_Pressure = value;
}
}
// Token: 0x170001C6 RID: 454
// (get) Token: 0x06000803 RID: 2051 RVA: 0x0000A7D8 File Offset: 0x000089D8
// (set) Token: 0x06000804 RID: 2052 RVA: 0x0000A7F4 File Offset: 0x000089F4
public float maximumPossiblePressure
{
get
{
return this.m_maximumPossiblePressure;
}
set
{
this.m_maximumPossiblePressure = value;
}
}
// Token: 0x170001C7 RID: 455
// (get) Token: 0x06000805 RID: 2053 RVA: 0x0000A800 File Offset: 0x00008A00
// (set) Token: 0x06000806 RID: 2054 RVA: 0x0000A81C File Offset: 0x00008A1C
public TouchType type
{
get
{
return this.m_Type;
}
set
{
this.m_Type = value;
}
}
// Token: 0x170001C8 RID: 456
// (get) Token: 0x06000807 RID: 2055 RVA: 0x0000A828 File Offset: 0x00008A28
// (set) Token: 0x06000808 RID: 2056 RVA: 0x0000A844 File Offset: 0x00008A44
public float altitudeAngle
{
get
{
return this.m_AltitudeAngle;
}
set
{
this.m_AltitudeAngle = value;
}
}
// Token: 0x170001C9 RID: 457
// (get) Token: 0x06000809 RID: 2057 RVA: 0x0000A850 File Offset: 0x00008A50
// (set) Token: 0x0600080A RID: 2058 RVA: 0x0000A86C File Offset: 0x00008A6C
public float azimuthAngle
{
get
{
return this.m_AzimuthAngle;
}
set
{
this.m_AzimuthAngle = value;
}
}
// Token: 0x170001CA RID: 458
// (get) Token: 0x0600080B RID: 2059 RVA: 0x0000A878 File Offset: 0x00008A78
// (set) Token: 0x0600080C RID: 2060 RVA: 0x0000A894 File Offset: 0x00008A94
public float radius
{
get
{
return this.m_Radius;
}
set
{
this.m_Radius = value;
}
}
// Token: 0x170001CB RID: 459
// (get) Token: 0x0600080D RID: 2061 RVA: 0x0000A8A0 File Offset: 0x00008AA0
// (set) Token: 0x0600080E RID: 2062 RVA: 0x0000A8BC File Offset: 0x00008ABC
public float radiusVariance
{
get
{
return this.m_RadiusVariance;
}
set
{
this.m_RadiusVariance = value;
}
}
// Token: 0x04000091 RID: 145
private int m_FingerId;
// Token: 0x04000092 RID: 146
private Vector2 m_Position;
// Token: 0x04000093 RID: 147
private Vector2 m_RawPosition;
// Token: 0x04000094 RID: 148
private Vector2 m_PositionDelta;
// Token: 0x04000095 RID: 149
private float m_TimeDelta;
// Token: 0x04000096 RID: 150
private int m_TapCount;
// Token: 0x04000097 RID: 151
private TouchPhase m_Phase;
// Token: 0x04000098 RID: 152
private TouchType m_Type;
// Token: 0x04000099 RID: 153
private float m_Pressure;
// Token: 0x0400009A RID: 154
private float m_maximumPossiblePressure;
// Token: 0x0400009B RID: 155
private float m_Radius;
// Token: 0x0400009C RID: 156
private float m_RadiusVariance;
// Token: 0x0400009D RID: 157
private float m_AltitudeAngle;
// Token: 0x0400009E RID: 158
private float m_AzimuthAngle;
}
}