Files
Dec2017-Script-Dump/UnityEngine/VR/VRStats.cs
T
2026-06-04 11:42:34 +02:00

47 lines
1.2 KiB
C#

using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.VR
{
// Token: 0x020002FA RID: 762
public static class VRStats
{
// Token: 0x06003147 RID: 12615
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool TryGetGPUTimeLastFrame(out float gpuTimeLastFrame);
// Token: 0x06003148 RID: 12616
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool TryGetDroppedFrameCount(out int droppedFrameCount);
// Token: 0x06003149 RID: 12617
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool TryGetFramePresentCount(out int framePresentCount);
// Token: 0x17000B24 RID: 2852
// (get) Token: 0x0600314A RID: 12618 RVA: 0x00049AC4 File Offset: 0x00047CC4
[Obsolete("gpuTimeLastFrame is deprecated. Use VRStats.TryGetGPUTimeLastFrame instead.")]
public static float gpuTimeLastFrame
{
get
{
float num;
float num2;
if (VRStats.TryGetGPUTimeLastFrame(out num))
{
num2 = num;
}
else
{
num2 = 0f;
}
return num2;
}
}
}
}