30 lines
1.3 KiB
C#
30 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace System.Threading
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{
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/// <summary>Specifies the scheduling priority of a <see cref="T:System.Threading.Thread" />.</summary>
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/// <filterpriority>1</filterpriority>
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// Token: 0x02000622 RID: 1570
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[ComVisible(true)]
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[Serializable]
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public enum ThreadPriority
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{
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/// <summary>The <see cref="T:System.Threading.Thread" /> can be scheduled after threads with any other priority.</summary>
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// Token: 0x04001743 RID: 5955
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Lowest,
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/// <summary>The <see cref="T:System.Threading.Thread" /> can be scheduled after threads with Normal priority and before those with Lowest priority.</summary>
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// Token: 0x04001744 RID: 5956
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BelowNormal,
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/// <summary>The <see cref="T:System.Threading.Thread" /> can be scheduled after threads with AboveNormal priority and before those with BelowNormal priority. Threads have Normal priority by default.</summary>
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// Token: 0x04001745 RID: 5957
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Normal,
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/// <summary>The <see cref="T:System.Threading.Thread" /> can be scheduled after threads with Highest priority and before those with Normal priority.</summary>
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// Token: 0x04001746 RID: 5958
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AboveNormal,
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/// <summary>The <see cref="T:System.Threading.Thread" /> can be scheduled before threads with any other priority.</summary>
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// Token: 0x04001747 RID: 5959
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Highest
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}
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}
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