scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000760 RID: 1888
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[Token(Token = "0x2000760")]
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[StructLayout(3)]
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public class CameraCutSequences : MonoBehaviour
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{
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// Token: 0x06003691 RID: 13969 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6003691")]
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[Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60")]
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private void Start()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003692 RID: 13970 RVA: 0x000E4D48 File Offset: 0x000E2F48
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[Token(Token = "0x6003692")]
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[Address(RVA = "0x1376990", Offset = "0x1375390", VA = "0x181376990")]
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private void Update()
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{
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GameObject gameObject = Camera.main.gameObject;
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this.camGobject = gameObject;
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Transform transform = base.gameObject.transform;
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Transform transform2 = Camera.main.gameObject.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform3 = base.gameObject.transform;
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Transform transform4 = Camera.main.gameObject.transform;
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}
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// Token: 0x06003693 RID: 13971 RVA: 0x000E4DB8 File Offset: 0x000E2FB8
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[Token(Token = "0x6003693")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public CameraCutSequences()
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{
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}
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// Token: 0x04002EBF RID: 11967
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002EBF")]
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public GameObject camGobject;
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}
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